Now it’s time for a farewell to Warhammer Online. My purpose was to give it a try while I waited for my World of Warcraft disks. For a while I played both at the same time, but in the end I knew I’d have to pick one of the two because I wasn’t going to pay for both. My final decision was to go with World of Warcraft, for several reasons.
I’m going to cancel my Warhammer Online account and see if I can get a refund of my unused time (not holding my breath on that), and will just move over to playing WoW full time. Warhammer Online had some good things going for it, but in the end it was the things I didn’t like that killed it for me.
1. PVP – (also called RVR in WHOL). One big team vs. another in a huge area fighting for control of objectives and keeps. Very nice game play. I liked that if you wanted PvP, you entered those areas. If you didn’t, you stayed out. However, almost the whole point of the game was to enter these RVR areas and duke it out with opposing faction players. I always had fun, except at the first tier (level 1-10) where so called twinks ruled. These were players on the endless free trial who had gear that was way out of line with their level. That was annoying because when they entered the field, you could just hang it up and go home.
2. Public Quests – These were quests on a timer that anyone could join in. Everyone who participated was scored on their level of participation and success with a random number tacked on. The ones who scored highest at the end of the quest (if successful) got better loot. I liked public quests very much.
3. Elves – unlike WoW, elves in WHOL have normal elf ears, not the donkey handlebar ears you find in WoW. A minor point but it still annoys me about WoW.
4. The world, background and history. Incredible, naturally. Warhammer has a long history and this rich background was brought over to the online game and really shows.
1. Class Specialization – each race has access to a specific class which is not available to other races. Each class has special abilities and they are unique to that class and race. Now, it’s true that each mechanic used by the class has an equivalent in the other class. For example, the Bright Wizard mechanic of building up fire energy is mirrored in the Dark Elf Blackguard who builds up Hate. But Bright Wizard is a ranged DPS class while Blackguard is a tank class. One of the main complaints I heard over and over was that the classes were unbalanced.
My preference is for a generic class (warrior, for example) playable by any race and let each races innate abilities color how it’s played. This was a problem for me.
2. Server selection – Let’s face it. Warhammer didn’t make it big like everyone hoped it would. Currently the game is limited to four servers and has no signs of getting more. There were undoubtedly plans for expansions and additions, which probably had to be shelved when it didn’t succeed. I didn’t want to hitch my wagon to a falling star and have to leave it as things go worse and worse.
3. Graphics – The graphics load on my computer was worse than WoW. It tried to be much more realistic than WoW, and that was nice, but slowed things down for me unless I turned most of the cool graphics down. In huge fights, it was just terrible. Framerates were low, and lag was really bad.
4. Focus – with a focus on RVR (aka PVP), it’s my opinion that gear should not be what makes a character better than another, but rather the abilities one takes vs. abilities your opponent takes. Sure, gear can make a difference, but I found it was a huge difference.
In the end, WoW has more good things going for it than bad, and like I said, I’m only going to spend my money on one of these games. I chose WoW.